What the expansion adds

SimCity: Cities of Tomorrow takes the 2013 SimCity into the near future with new buildings, transport systems, and city specializations. Released on November 12, 2013, the expansion presents players with two development paths: a clean technology utopia powered by research and wealthy residents, or a resource-hungry mega corporation built on a low-wealth workforce and heavy industry. Both paths introduce new buildings, resources, and gameplay loops that change how a city grows and earns revenue.

The expansion is compatible with regions that include players using the base game without the expansion installed.

MegaTowers and vertical growth

MegaTowers are the centerpiece of the expansion. These massive structures let players build upward instead of outward, adding sections over time for housing, education, shopping, and recreation. Standard MegaTowers serve low to medium-wealth populations, while Elite MegaTowers cater to medium and high-wealth residents. Skybridges can connect adjacent MegaTowers, linking their populations and services across towers.

City specializations and new resources

Two new city specializations drive the expansion's economy. OmegaCo produces a resource called Omega, which can convert existing facilities into franchises that generate significant income but cause severe pollution. The Academy introduces ControlNet, a resource distributed through signal transmission that powers research and clean technology options. Players can commit to one specialization or attempt to balance both within a single city.

Transport, services, and disasters

Service drones replace traditional emergency vehicles in futuristic cities, handling police, fire, medical, and delivery duties. MagLev transit runs above city streets and smaller buildings as a new mass transit option. The expansion also introduces a unique disaster: a giant robot attack, fitting for a city built on advanced technology.

Cities of Tomorrow requires the SimCity (2013) base game and is available on PC and Mac.